Elite Houses also provide your Hoplites and Horsemen once evolved high enough (without Elite Houses, you only have 'Rabble', drawn from Common Housing, and Triremes, built at wharfs). This also affects worker access: Zeus goes away from 'must-be-near-houses', the building just needs to stand adjacent to a road.Ĭommon housing and Elite housing is now split Elite Houses start with 200 units of food, 100 fleece and olive, which lasts them about a year or two before they need bazaar supply. Zeus adds more intelligent roadblocks destination walkers will easily pass through these, so you no longer need to fiddle about with Gates, for example.
You don't build new cities every mission like in Pharaoh/Caesar in Zeus, you have your Parent City in which you stay for almost whole campaign, except one-time episodes in Colonies. when you're done with Adventures from base game (and the Expansion), literally hundreds more await you! Also, easier-to-use Editor allows more people to make Adventures, so. Adventures are 'campaigns' in Zeus, but unlike super-long slogs like in Caesar or Pharaoh with 20+ missions, most Zeus campaigns usually have 3 to 8 'episodes' (10 episodes + 4 colonies make 14, maximum per campaign).